This marks the first post to the new version of Renegade Octopus! Herein you’ll find my worldbuilding, explanations of what I’m doing with it, as well as why I’m doing it. Visitors here will get just this material, while my Patrons will get an additional article for every article here specific to projects I’m working on and a monthly piece of fiction.
After some consideration and checking in with some of the people who contribute, starting in December the Renegade Octopus is moving away from yelling semi-coherently about games to writing fiction and posting about worldbuilding.
My Patreon remain in existence, but the URL pointer has changed to https://www.patreon.com/ironandink instead. I aim to produce one public article on worldbuilding and fiction for everyone each week, an additional Patrons-only article on the same each week, and a monthly piece of fiction for my backers. I’ll be adding pledge levels soon, and revising links in older blog posts to point to the changed Patreon page.
Thank you to each of my backers for contributing to my efforts, and I fully understand if anyone chooses to bow out with this change. I hope you’ll all stay on and perhaps share word about my effort to others, of course!
I’m looking forward to kicking off Iron and Ink early next month!
Today we’re finally getting to the second world in the setting, next orbit out from the sun, an ocean-covered planet with rich blue waters and a single modest continent. Islands are scattered across the surface, none large enough to do more than bump the grand storms that wander the surface when crossed. It’s the place where the empire finally died, and the least populated and developed world in the inner system.
Today begins the overview of the specific parts of the Patreon-funded setting, beginning with the innermost planet. Officially named Olin and nicknamed the Spark by the system at large and the Green by its inhabitants, this is the hottest planet in the system. With large, shallow oceans, verdant island-continents, and a scattering of precursor relics, it remained lightly inhabited solely because the fallen empire’s leaders found it unpleasant.
Today I’m going to take a little to outline a campaign I have in mind, which will be using a heavily modded version of 5th edition D&D because I needed something relatively rules-light to work with. The source material inspiring this campaign’s design are a few relatively famous video games – a couple of the Final Fantasy series, Chrono Trigger, and the continuity of the Legend of Zelda series. Sound interesting? Follow along while I outline what I’m up to, then.
System ID: Thornweave Psi
Stellar Type: Red M-class dwarf star
Orbital Debris: 1 asteroid belt, wreckage field “Battle of the Thorn”, Oort cloud
Today introduces a companion feature to the Atlas of Worlds and the Gatecrasher’s Almanac – the Celestial Codex is a feature primarily intended for Starfinder and related softer sci-fi games out there, a record of systems for intrepid crews to venture into.
System ID: ACHERON DELTA
Stellar Type: Orange K-class star
Orbital Debris: 2 asteroid belts, Kuiper zone, Oort cloud