So today I’m going to provide a little bit of useful information for people looking to run a Starfinder campaign, who want something a little more complex than “wizards and artificial gravity took care of all the problems” in locations.
I’m going to expand a bit on yesterday’s post today; the notion of blending Starfinder and Aethera apparently touched a bit of a chord with folks, and I do have more to say on the topic.
Today, since I feel kind of like a truck ran me over thanks to the weather, I’m going to provide a few paragraph-sized campaign ideas for those looking at Starfinder (or any other space opera setting, really) and thinking “Well, this is cool, but what could I run with this?”
Today I’m going to talk a bit about a post I tripped across elsewhere where a person described the changes he planned to make to Starfinder, and how he was upset when people told him that it seemed like he was literally reinventing the wheel. I do this because he’s a magnificent example of how not to showcase yourself or your talents.
Today, I’ll be skimming over my Starfinder copy and giving an octopus-with-a-hanglider-eye-view of it for those interested. (I’ve had the PDF for about a week, and the hardcopy arrived today.)
System ID: Thornweave Psi
Stellar Type: Red M-class dwarf star
Orbital Debris: 1 asteroid belt, wreckage field “Battle of the Thorn”, Oort cloud
Today introduces a companion feature to the Atlas of Worlds and the Gatecrasher’s Almanac – the Celestial Codex is a feature primarily intended for Starfinder and related softer sci-fi games out there, a record of systems for intrepid crews to venture into.
System ID: ACHERON DELTA
Stellar Type: Orange K-class star
Orbital Debris: 2 asteroid belts, Kuiper zone, Oort cloud