As of tonight, the Twitter story experiment has begun! You can follow the account here, or you can follow the story hashtag at #ParahumanStory on Twitter! Right now, the initial story is still unfolding, but the first decision poll is coming up soon enough.
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So, today was going to be me discussing how I define the differences between science fiction, sci-fi, fantasy, and science-fantasy, with a side of space opera versus pulp versus realism. And then, unfortunately, Patreon decided to screw over every creator at once, so a chunk of my time has been spent investigating the options available to me.
This marks the first post to the new version of Renegade Octopus! Herein you’ll find my worldbuilding, explanations of what I’m doing with it, as well as why I’m doing it. Visitors here will get just this material, while my Patrons will get an additional article for every article here specific to projects I’m working on and a monthly piece of fiction.
After some consideration and checking in with some of the people who contribute, starting in December the Renegade Octopus is moving away from yelling semi-coherently about games to writing fiction and posting about worldbuilding.
My Patreon remain in existence, but the URL pointer has changed to https://www.patreon.com/ironandink instead. I aim to produce one public article on worldbuilding and fiction for everyone each week, an additional Patrons-only article on the same each week, and a monthly piece of fiction for my backers. I’ll be adding pledge levels soon, and revising links in older blog posts to point to the changed Patreon page.
Thank you to each of my backers for contributing to my efforts, and I fully understand if anyone chooses to bow out with this change. I hope you’ll all stay on and perhaps share word about my effort to others, of course!
I’m looking forward to kicking off Iron and Ink early next month!
Today we’re finally getting to the second world in the setting, next orbit out from the sun, an ocean-covered planet with rich blue waters and a single modest continent. Islands are scattered across the surface, none large enough to do more than bump the grand storms that wander the surface when crossed. It’s the place where the empire finally died, and the least populated and developed world in the inner system.
Again, my posting schedule has been badly interrupted thanks to work wrecking my work schedule, which led to a fair bit of physical inability and discomfort. Apologies there to anyone waiting on the next installment of my system development. If nothing else I’ve been managing to eke out some development for the October material for my Patrons.
This month will bring four locations for space opera games, primarily aimed toward the Starfinder system but hopefully useful in most games. For a preview, it contains the Asmodean Array, a system-sized infernal construct built from damned souls and doomed planets; Whispering Cradle, a place where the boundary between the Material and Negative planes has worn thin on a cosmic scale; The Eye of Heaven, a star which is rather misleadingly named and far more dangerous than its beauty would suggest; and Shadowveil Nebula, a stellar nursery where some deeply strange stars are being born.
A theme running through each of them is the influence of extraplanar forces, whether overt or subtle; this is in large part because Starfinder itself gives very little cosmological information, essentially a two-page crib sheet, and I appreciate extraplanar hijinks far too much to wait for them to get around to including more material.
If these sound interesting, please do consider backing me on Patreon!
Next post will resume setting-building, I promise!
Today begins the overview of the specific parts of the Patreon-funded setting, beginning with the innermost planet. Officially named Olin and nicknamed the Spark by the system at large and the Green by its inhabitants, this is the hottest planet in the system. With large, shallow oceans, verdant island-continents, and a scattering of precursor relics, it remained lightly inhabited solely because the fallen empire’s leaders found it unpleasant.