Today I’ll be wrapping up Apocalypse Week with a bit about plot in apocalyptic games and why a pure sandbox isn’t the best of ideas for playing such games.
Apocalyptic
Apocalypse Week: Gearing Up
Welcome back to Apocalypse Week! So far, we’ve touched on the game types, resource tracking, and opposition. Today I’ll be talking about the way that apocalyptic video games provide gear, and reasons for emulating them or not.
Apocalypse Week: Opposition
Today, I’ll discuss the opposition players face in apocalyptic games, and why GMs shouldn’t give in to just gleefully flinging handfuls of weird and freakish monstrosities at the group (most of the time, anyhow).
Apocalypse Week: Resources
Apocalypse Week continues here at Renegade Octopus! Today, I’ll be looking at the problem of resources, and how to handle them in a way that hopefully won’t put your players to sleep from the tedium of micro-managing every last bullet, can of spam, and band-aid.
Apocalypse Games
Welcome to Apocalypse Week with the Renegade Octopus! I’ll be talking a bit about apocalyptic and post-apocalyptic games and styles this week; today I’m going to list some of the different styles of game in this genre and give a brief description of each of them.
Apocalyptic Storytelling
Looking at the themes of games and stories on offer, there are a few that consistently crop up every so often. Among those, one that routinely crops up in video games is the idea of a post-apocalyptic world and the struggle to survive in it. Among tabletop games, it’s a less common theme, and it isn’t hard to understand why.