So today I’m going to discuss the magic system I’ll be using in my modded 5th edition D&D game, and why I’m completely discarding the D&D spell list for it in addition to changing how magic works in the first place. Fair warning for those who hold tightly to rules-as-written: I’m taking a machete to the rules.
Today, I’m going to talk a little bit about designing a dungeon or other adventure location, and what needs to go into it to get a good experience out of it. This won’t cover details like mapping the area or designing encounters, just the basics of the design work.
Today I’m going to talk about Guild Wars 2, the latest game my spouse and I have been playing, and something it offers that can be put to effective use in our tabletop games that usually doesn’t get tried.
Today I’ll be talking about Session Zero, since there’s one in my not-too-distant future; this is best described for my purposes as a combination of character creation, question-and-answer session, and segment for laying out what to expect from a campaign.
I’m going to expand a bit on yesterday’s post today; the notion of blending Starfinder and Aethera apparently touched a bit of a chord with folks, and I do have more to say on the topic.
Aethera is a science fantasy setting for Pathfinder; Starfinder is a science fantasy setting and system descended from Pathfinder. There was stretch where Aethera might have been adapted to Starfinder’s rules, when the system was announced, before they decided to keep going with Pathfinder. Today, I’m going to speculate on how the two might overlap, for those so interested.
Today, since I feel kind of like a truck ran me over thanks to the weather, I’m going to provide a few paragraph-sized campaign ideas for those looking at Starfinder (or any other space opera setting, really) and thinking “Well, this is cool, but what could I run with this?”