Today I’ll be continuing with the review of Kir-Sharaat from the Aethera Campaign Setting. Today we’re headed into the Locations of Interest part, and we’ll start off with a trivia detail: all cities/provinces on Kir-Sharaat save for the capitol use Kir- as a name prefix, and are named after the Heartwood tree they’re built around. The capitol, instead, has San- as a prefix: San-Kaishan.
Today I’ll be continuing with my read-through of the Aethera Campaign Setting – if you’re at PaizoCon this weekend you really oughta say hi to the folks who made it – with more of the section on the forested world of Kir-Sharaat. Homeworld of the erahthi and zahajin, and attuned to an element that literally didn’t exist in the days before the Collapse.
Today, I’m going to diverge a bit from the campaign setting book to talk about alignment in Aethera and how it seems likely to diverge from core Pathfinder alignment.
All right, back to where I left off in the Aethera Campaign Setting, with the Wood-aligned world of Kir-Sharaat. This world is the home of the sexless erahthi, a race of sapient plantfolk born from the titanic Heartwood trees. So let’s see what Aethera has in store for us, yeah?
Today I’ll talk a little about the most problematic school of magic in the D20 System, and alternative ways to look at it. Also, for those who enjoy what I do here, I do have a Patreon, and any support to it enables me to keep working on this. Thanks to everyone who does offer their support!
So there’s the old plot twist that you’ve been unwittingly working for your enemy the whole time; it gets used in movies, books, and game both tabletop and digital frequently enough that it rarely manages to come as a surprise anymore. Thankfully for those who appreciate sci-fi, Eclipse Phase has options to breathe new life into this tired old twist without ever descending into a M. Night Shyamalan plot.
Name: PXC-1097 (Snap)
Location: 15300 ly spinward of Sol
Body Type: Artificial