Today brings us the Eclipse Phase Second Edition Kickstarter, which any of you who like solidly built sci-fi, futuristic horror, post-apocalyptic intrigue, or psychological/cosmic horror should go and back. Right now. No, I’m not joking. Want to know why? Read on, then.
Today, I’m going to talk about the existence of Old School Rules (OSR) tabletop games, and both the niche I see them filling as well as why they shouldn’t be the industry standard.
Today I’ll just be gathering up all the short bits of things I want to mention that don’t have enough material to really do a full blog post on.
So, as it stands, I am planning to start running Rise of the Runelords in the near future, with intent to play through the various APs for as long as I can hold a group together. I am also going to be playing in a Wrath of the Righteous campaign at long last. Today I’ll talk a bit about both.
It seems that I’m going to get the chance to play through the Wrath of the Righteous Adventure Path with my wife after all! For those unfamiliar with it, Wrath of the Righteous is the Pathfinder Adventure Path that was designed with the Mythic rules in full use. As such, it requires a good GM to run it, and the ones I’d trust are notably few and far between.
So today I’m going to talk a little bit about what I would dearly love to get the chance to play; this isn’t something that I often get to experience, as GMs seem to be a rather rarer breed than players. There are three games, specifically, that I’d like to get to play – and they’re all the same system, pretty much.
Yesterday I talked about the dominant society of humanity in the Aethera system and why I, as a player and as a PC, wouldn’t trust them in the slightest. Today I’ll turn my attention to the rest of their homeworld, which is also the homeworld of the infused and, at least for practical purposes, that of the phalanx.