The Mundane Core of the Fantastic

Today I’m going to talk about how most fantastic real-world stories have something normal and mundane at the core of them; reversing the process can enliven your stories and games in interesting ways.

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The Mundane Core of the Fantastic

Twisting Cliche Stories

Today, I’m going to talk a bit about those familiar cliche adventures that we all know, and how to twist them to make them a bit less tired and predictable. You know the ones I’m talking about – a girl from the town or a princess has been kidnapped and needs rescued from the person or creatures who did it; goblins raided the town and stole a bunch of stuff, go kill them and get it back; everyone knows there’s a monster is the nearby woods, but it never bothered anyone before, until some children went missing over the last few weeks.

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Twisting Cliche Stories

Magic as Technology III: Fallout

One thing I touched on yesterday was the possibility of arcane fallout; the pollution and other hazards that might come with a world where magic serves the purpose of technology. A friend of mine, Angeline, wondered what fallout would mean in this kind of context – wild magic, some kind of harmful radiation, or something else?

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Magic as Technology III: Fallout

Magic as Technology II: Limiters

Continuing yesterday’s thoughts, today I’m going to talk a bit about how any ubiquitous presence that acts as a kind of technology has to have limits on it. As a friend by the name of Ria noted, without limits of some kind you’ll end up with a silly arms race on the part of the PCs. There are a couple of ways to deal with this, as we’ll see.

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Magic as Technology II: Limiters

Magic as Technology

Today I’m going to talk about something that my wife often grumbles about: the fact that in most fantasy settings, magic is some strange and ill-understood mystery, hidden from view and feared. In practice, given the nature of our species and the sheer curiosity we exhibit about everything, this seems like it might be a bad fit for what we might actually get from a world where magic exists.

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Magic as Technology

Review: Into The Deep, Part IX

Today we venture into the mysterious Inner Sea of the Ninth World, a place that might be the most outlandish and peculiar thing yet in a book filled with outlandish and peculiar things. It also marks the last of the third part of the sourcebook, so we’re at last drawing to a close on this review!

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Review: Into The Deep, Part IX