Prep: Worldbuilding, Again

So today I’m going to go through some more of my worldbuilding, and hopefully help better sort out what kind of world I’m describing.

  • Do the Agarthan Nations know about one another? At the time of the story I’m writing this time, no. In the future of their timeline, yes. The problem with inter-city contact is that they’re all a few hundred kilometers apart at the least, if you draw a straight line, and that distance is full of rock. Even with the tunnels and caverns filling that rock with passages there aren’t any straight paths between cities. The fact that gravity sharply terminates about 30km from a given cavern’s core means that much of that space is dark, chilly, and in zero gravity.
  • The magic system of the setting is built as a learned trade, but with different people having a natural aptitude for some aspects and a natural inability for others. The fundamental forces are Creation, Concordance, Destruction, and Discord. Most can handle all four of the fundamentals just fine, just not at a high level of strength. Paired affinities are fairly common, reasonably useful, and often find work doing things their affinity excels in; Creation-Concordance magic is commonly used in constructing buildings, as nothing beats the ability to literally shape a building into existence. Opposed affinities are fairly rare but powerful; a Concordance-Discord worker is naturally set to be a master sculptor, and a Creation-Destruction worker often finds a career in shaping sun-core chambers for industrial use. Magic isn’t fast, generally. Small workings can be done easily, but there’s an understanding that the energy has to come from somewhere, as well as the mass when Creation workers do their thing. Sun-cores are phenomenal for this, but they have limits, and most big workings are done over the course of months or years.
  • The name of the city where the initial story begins in Laluz; the inhabitants are descended from the survivors of a fairly large North American population center, so I won’t need to worry as much about cultural details as I might otherwise. The population of the city I’m using as a basis is about half white, a third Latin-American, a tenth African-American, and a smattering of other ethnic groups, so I have a fair reason to have ethnically blended characters; they’ve been living in the cavern for about a thousand years, after all, and the only real options in that span is either blending or segregating to a ridiculous extent. There are probably enclaves that try to stay ‘pure’ – moving into the Below but not out of the gravity bubble, perhaps – with distorted echoes of what their ancestors had as beliefs and cultures, but those aren’t even tertiary to the story and likely won’t play any part in any future stories, either.
  • Queer characters exist, no matter what. This includes gender, romantic orientation, and sexual orientation. It’s just a fact of the world, and two of the protagonists are romantically attracted women while the male character is almost certainly asexual and possibly aromantic. Future stories, if written, may well include trans and non-binary characters.
  • The story is going to involve an expedition into the Below, looking for mysteries in the depths, with conflict between profit-hunters, unexpected encounters with people Below, the ‘broken places’ of the world and the weird way things interact with them, and at least one secret of the sun-cores.

So there’s plenty to work with already! Next time I’ll go over the magic system in a bit more detail.

Prep: Worldbuilding, Again

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