So my wife has answered my questions from the solo play setup, and today I’ll be going over them and what this boils out to for the forthcoming campaign. A look into a small portion of my creative process, if you will. Continue reading “Solo Play: Questions Answered”
Today we head into the chapter of equipment, and with any luck the bestiary. So far the book has been fantastically to my tastes, handled well for the most part, and makes a good addition to my RPG collection.
Today I’ll be continuing my review of Paizo’s Horror Adventures for the Pathfinder RPG, heading into the section on Horror Storytelling. So far, I’m happier with this book than I am with many entire games that are supposed to be built around the premise of horror; hopefully this continues as we head into the last sections of the book.
Today we’ll be moving along into the next chapter, which is a chapter of advice to the GM on running a horror game. I’m hoping they get this right, because my own direct experience is that people tend to wildly overestimate their ability to tell any kind of genre story. They aim for comedy and end up with bad slapstick crammed with atrocious excuses at jokes; they aim for high drama and get a bad rendition of a soap opera; they try for horror and end up with bad comedy by accident.
Today we’re picking up with the section on haunts, still in the chapter on horror rules. This has been a fair dense chapter, full of things to look over and think about the use of, but we’ve almost hit the end of it. After this, we’ve got the rules for madness, and then we’ll be off to the next chapter.
I continue the review today, starting with the segment on Domains of Evil in the chapter on Horror Rules. Honestly, “domains of evil” brings Ravenloft to mind, and this may or may not be a good thing. We’ll see, I suppose.
Today we’re hitting the GM-specific section of the book, which deals in rules for horror campaigns. While there’s been plenty of material primarily for the GM up to this point – some of those archetypes have no business in the hands of players – this is the first chapter that looks to really be intended for GM consumption.