So with the ongoing connection issues, my wife and I have decided to play a 1-on-1 game; I pitched the pros and cons of this kind of game last week. Today I’ll be looking over what we’ve already decided and what we’re currently looking at, so that anyone else looking into solo play games can get some insight.
Today I’m going to continue my discussion on the front-loading of fluff and why it tends to be a bad thing. I talked about the matter a bit with a friend, and he was able to distill a few important points about it. It’s a common enough problem – many different games are guilty of it, to varying degrees – and it really shouldn’t be.
No posts today or tomorrow due to circumstances at the day job; sorry folks!
So today I’m going to talk a bit about fluff – the non-mechanical aspects of setting, character, and so on – and how much you can get away with front-loading fluff in whatever you make. Related, why GMs shouldn’t hand their players a document on their setting and expect them to read it.
Today, I’m going to talk about a subject that’s been on my mind lately, since my home internet has become extremely unhelpful about things like VoIP and the like. (Wireless, tower issues, packet loss for going on two months. Rise Broadband needs to get it together already.) That subject is solo play – which is to say a tabletop game where you have a single player and a GM; given that my wife plays, it’s potentially viable! So – let’s talk about it, shall we?
Today it looks like I’ll be wrapping up my review of Torment: Tides of Numenera—The Explorer’s Guide; it’s been a fun book to skim through, and there’s been quite a bit that I’ve deliberately skipped so that readers who pick the book up have plenty of cool surprises left. Today, I’ll be heading into the bestiary section of the book, skimming a couple of creatures and NPCs, before finishing up with the Player Options portion of the book. The latter includes a tabletop rendition of the Tides from which Torment: Tides of Numenera draws its name.
Today we’ll be continuing the review of Monte Cook Game’s upcoming sourcebook, Torment: Tides of Numenera—The Explorer’s Guide. Today we’ll be starting off on chapter 10, which concerns the eclectic selection of areas collectively referred to as Lower Garravia, and we’ll see how far we can get from there.