Gods of the Fall: GMing Divinity

Today, I’ll be heading over into the mechanics section of the book, starting with the chapter on GMing for divine characters. It starts off by noting that mechanically, a divine character simply chooses a special ability from their dominion rather than a type ability and gains a divine shift, making them little different than, say, a superhero-genre Cypher System character. On the story side, however, whether or not a character regards themselves as a fledgling god, their story is going to be one that is larger than life by the nature of it.

Continue reading “Gods of the Fall: GMing Divinity”

Gods of the Fall: GMing Divinity

A Day Off

No review post today; our cat clawed my left hand yesterday and today it’s just a bit too uncomfortable to type.

Come back tomorrow and I’ll be ready with the next set of the review!

(Also, stay tuned – some fun news in a couple weeks.)

A Day Off

Gods of the Fall: Nod

Picking up where last week ended, today I’ll be venturing into the next chapter of Gods of the Fall, which is all about the moon that hangs over the Nightland: Nod. Maintaining a strange orbit that keeps a perpetual shadow over the region, it would already be strange enough were it not for the way the place is a literal land of dreams.

Continue reading “Gods of the Fall: Nod”

Gods of the Fall: Nod

Gods of the Fall: The Ruinscape

Today I’m heading into the next chapter of Gods of the Fall, which covers the region known as the Ruinscape; once the shining center of civilization, it was at ground zero for the fall of the heavens and now sports shattered lands and an eternal storm that spews curse-laden weather across the world.

Continue reading “Gods of the Fall: The Ruinscape”

Gods of the Fall: The Ruinscape